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| 4rpl:commands:define2 [2021/01/14 22:42] – Sanian | 4rpl:commands:define2 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | Input variables must start with a double | + | Hidden input variables must start with '' |
| + | [[4rpl: | ||
| + | any of the actual code in a script. | ||
| + | They define a variable named **VARNAME **with a default value of **VAL** which may be of type int, float or string. | ||
| - | Unlike normal input variables, hidden input variables do not show up in a unit's Script Settings when selected in the editor, they are just a convenient way for defining some standard values at the start of a script. | + | Unlike normal input variables, hidden input variables do not show up in a unit's Script Settings when selected |
| + | in the editor, they are just a convenient way for defining some standard values at the start of a script. | ||
| - | Input variables are created at the same time as the unit itself (even if the game is paused and the script hasn't executed once) and assigned the default value **VAL**, which may be overwritten if the initParams of a [[4rpl: | + | Input variables are created at the same time as the unit itself (even if the game is paused and the script |
| + | hasn't executed once) and assigned the default value **VAL**, which may be overwritten if the initParams | ||
| + | of a [[4rpl: | ||
| ===== Examples ===== | ===== Examples ===== | ||
| Line 22: | Line 28: | ||
| </ | </ | ||
| + | === See Also === | ||
| + | * [[4rpl: | ||
| + | |||
| + | < | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||