This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| 4rpl:commands:getgameupdatecount [2019/04/04 22:37] – external edit 127.0.0.1 | 4rpl:commands:getgameupdatecount [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||
| + | < | ||
| - | ====== | + | ====== |
| GetGameUpdateCount | GetGameUpdateCount | ||
| Line 8: | Line 9: | ||
| It does not increment when the game is paused. It only ever goes up through a mission. | It does not increment when the game is paused. It only ever goes up through a mission. | ||
| Ideally, it increases at 30 fps. | Ideally, it increases at 30 fps. | ||
| + | |||
| + | Also refer to [[GetGameTickCount]] and [[GetUnitUpdateCount]] for additional timer-based commands. | ||
| ===== Examples ===== | ===== Examples ===== | ||
| Line 13: | Line 16: | ||
| trace(GetGameUpdateCount) | trace(GetGameUpdateCount) | ||
| </ | </ | ||
| + | |||
| + | See also: [[4rpl: | ||
| + | |||
| + | < | ||