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| 4rpl:commands:getunitsinrange [2021/09/13 23:08] – additional refactor, more information Grabz | 4rpl:commands:getunitsinrange [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| :!: **Note:** The difference between this API and [[GetUnits]] is that this method performs a search around the specified coordinates for any units that leave a footprint on the map by occupying space. This can be more performant than GetUnits in situations where a smaller area is being searched, but it comes with a downside that it won't find flying units, **or land units that are currently moving**. Units occupy space as soon as they begin descending at their target location, they do not have to have touched the ground yet. If you need a method to find units regardless of whether or not they are occupying space, use GetUnits. \\ | :!: **Note:** The difference between this API and [[GetUnits]] is that this method performs a search around the specified coordinates for any units that leave a footprint on the map by occupying space. This can be more performant than GetUnits in situations where a smaller area is being searched, but it comes with a downside that it won't find flying units, **or land units that are currently moving**. Units occupy space as soon as they begin descending at their target location, they do not have to have touched the ground yet. If you need a method to find units regardless of whether or not they are occupying space, use GetUnits. \\ | ||
| Whether a custom unit occupies space can be controlled through the CMOD Settings: **Settings > Basic > " | Whether a custom unit occupies space can be controlled through the CMOD Settings: **Settings > Basic > " | ||
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| + | For short range searches refer to the [[cw4: | ||
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| GetUnitsInRange( V3(< | GetUnitsInRange( V3(< | ||
| </ | </ | ||
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| - | === Usage notes === | ||
| - | GetUnitsInRange doesn' | ||
| - | |||
| === See Also === | === See Also === | ||
| - | * [[4rpl: | + | * [[GetUnits]] |
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| < | < | ||