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| crpl:docs:define [2013/01/19 06:11] – grauniad | crpl:docs:define [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| - | ~~DISCUSSION~~ | ||
| - | < | ||
| <- [[crpl: | <- [[crpl: | ||
| ===== $VARNAME: | ===== $VARNAME: | ||
| - | ^Arguments^Result^Notation^ | + | ===== Syntax ===== |
| - | | | |%%-- %%| | + | |
| + | $VAR:VAL | ||
| + | |||
| + | ===== Description ===== | ||
| + | |||
| + | Input variables must start with a $ sign and be placed before any of the actual code in a script. They define a variable named **VAR **with a default value of **VAL** which may be of type int, float or string. | ||
| + | |||
| + | Input variables will show up in a unit's Script Settings when selected in the editor, this allows the editor to place the unit with a different value than the default specified in the script itself, but also allows the the value to be changed at any moment in time. | ||
| + | |||
| + | Input variables are created at the same time as the unit itself (even if the game is paused and the script hasn't executed once) and assigned either the default value **VAL** (which may be overwritten if the initParams of a CreateUnit call specify it), or a value specified in the editor through the Script Settings. | ||
| - | === Description === | ||
| - | Defines an input variable. Input variables are created at script start | ||
| - | and assigned either the default value, or a value specified in the editor. | ||
| === Examples === | === Examples === | ||
| - | < | + | |
| + | Commands used in example: | ||
| + | * [[crpl: | ||
| + | * [[crpl: | ||
| + | * [[crpl: | ||
| + | < | ||
| $amtToEmit: | $amtToEmit: | ||
| $interval: | $interval: | ||
| - | CurrentCoords < | + | CurrentCoords < |
| - | SetCreeper < | + | < |
| - | Delay | + | |
| </ | </ | ||