This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
cw4:4rpl_console [2019/12/06 15:04] – created Karsten75 | cw4:4rpl_console [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== the 4RPL Console ===== | + | ===== The 4RPL Console ===== |
- | The Console is available during map editing to test, evaluate and debug scripts. It is an independent execution unit that is not associated with a specific unit on the map. It has it' | + | |
+ | The Console is available during map editing to test, evaluate and debug scripts. It is an independent execution unit that is not associated with a specific unit on the map. It has its own Unit ID (UID=0) and is identified | ||
The console allows for scripts to be | The console allows for scripts to be | ||
- | | + | |
- | * run once (a compile will precede the run) | + | |
- | * run continuously until the stop button is pressed (a compile will precede the run) | + | See [[cw4: |
+ | )) | ||
+ | * {{console_compile.png? | ||
+ | * {{console_run_once.png? | ||
+ | * {{console_run.png? | ||
Note that the script will run regardless of whether the game is paused. If you expect your script to interact | Note that the script will run regardless of whether the game is paused. If you expect your script to interact | ||
+ | |||
+ | {{4rpl console.png}} | ||
+ | |||
+ |