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| cw4:4rpl_console [2019/12/06 18:19] – Typo fixes bluebolt | cw4:4rpl_console [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| ===== The 4RPL Console ===== | ===== The 4RPL Console ===== | ||
| - | The Console is available during map editing to test, evaluate and debug scripts. It is an independent execution unit that is not associated with a specific unit on the map. It has it' | + | |
| + | The Console is available during map editing to test, evaluate and debug scripts. It is an independent execution unit that is not associated with a specific unit on the map. It has its own Unit ID (UID=0) and is identified | ||
| The console allows for scripts to be | The console allows for scripts to be | ||
| - | | + | |
| - | * run once (a compile will precede the run) | + | * {{console_edit.png? |
| - | * run continuously until the stop button is pressed (a compile will precede the run) | + | See [[cw4: |
| + | )) | ||
| + | | ||
| + | * {{console_run_once.png? | ||
| + | * {{console_run.png? | ||
| Note that the script will run regardless of whether the game is paused. If you expect your script to interact | Note that the script will run regardless of whether the game is paused. If you expect your script to interact | ||
| {{4rpl console.png}} | {{4rpl console.png}} | ||
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