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cw4:4rpl_console [2021/01/10 16:05] – Karsten75 | cw4:4rpl_console [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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===== The 4RPL Console ===== | ===== The 4RPL Console ===== | ||
- | The Console is available during map editing to test, evaluate and debug scripts. It is an independent execution unit that is not associated with a specific unit on the map. It has it' | + | |
+ | The Console is available during map editing to test, evaluate and debug scripts. It is an independent execution unit that is not associated with a specific unit on the map. It has its own Unit ID (UID=0) and is identified | ||
The console allows for scripts to be | The console allows for scripts to be | ||
- | | + | |
- | * {{console_compile.png}} Compiled (with the compilation results shown in the output window) | + | |
- | * {{console_run_once.png}} Executed (run) once (a compile will precede the run) | + | See [[cw4: |
- | * {{console_run.png}} | + | )) |
+ | * {{console_compile.png?40}} Compiled (with the compilation results shown in the output window) | ||
+ | * {{console_run_once.png?40}} Executed (run) once (a compile will precede the run) | ||
+ | * {{console_run.png?40}} Executed | ||
Note that the script will run regardless of whether the game is paused. If you expect your script to interact | Note that the script will run regardless of whether the game is paused. If you expect your script to interact | ||
{{4rpl console.png}} | {{4rpl console.png}} | ||
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