This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| cw4:cpack:docs:f9d9792a-8743-4c24-be1d-d650a78734ad [2022/09/21 14:38] – [Post-Gameload] Misc alterations Vertu | cw4:cpack:docs:f9d9792a-8743-4c24-be1d-d650a78734ad [2025/08/06 00:53] (current) – LEEL link added Vertu | ||
|---|---|---|---|
| Line 2: | Line 2: | ||
| < | < | ||
| < | < | ||
| - | [[http:// | + | [[http:// | 
| - | :WARNING: Unfinished | + | ====== Vertu' | 
| - | ====== Vertu' | + | |
| This CPACK provides advanced Creeper enemies not exclusive to VPAC but are fully VPAC compatible. The units of this CPACK have a more direct influence in a mission than traditional enemies and can be seen as a higher tier of Creeper-related foes.\\ | This CPACK provides advanced Creeper enemies not exclusive to VPAC but are fully VPAC compatible. The units of this CPACK have a more direct influence in a mission than traditional enemies and can be seen as a higher tier of Creeper-related foes.\\ | ||
| All units in this CPACK have full intentions to fight the player among the Rift Lab as opposed to Emitters/ | All units in this CPACK have full intentions to fight the player among the Rift Lab as opposed to Emitters/ | ||
| Line 12: | Line 11: | ||
| ===== Units (CMODS) in this CPACK ===== | ===== Units (CMODS) in this CPACK ===== | ||
| - | * [[cw4: | + | * [[cw4: | 
| * [[cw4: | * [[cw4: | ||
| * [[cw4: | * [[cw4: | ||
| Line 18: | Line 17: | ||
| * [[cw4: | * [[cw4: | ||
| * [[< | * [[< | ||
| + | * [[cw4: | ||
| ===== Global Scripts ===== | ===== Global Scripts ===== | ||
| - | ==== Pre-Gameload | + | ==== Pre unit runtime scripts==== | 
| - | < | + | < | 
| - | < | + | This is for non-PAC mode.\\ | 
| - | < | + | When enabled, the player can select 2 difficulty options.\\ | 
| + | " | ||
| + | " | ||
| + | A custom objective will be set to differentiate between hard and normal modes.\\ | ||
| + | The reason " | ||
| + | If you are reading this and are one of those players, oh well, the secret is ruined for you. Not that this script is commonly employed.\\ | ||
| + | There is also a little note saying that disabled is Play As Creeper compatible. | ||
| + | < | ||
| + | Don't touch this script. It controls the effects of certain objects in units which constantly rotate towards the camera at all times. | ||
| + | < | ||
| + | This is where you can modify how much power each unit uses in this CPACK and to toggle if the CPACK should be Play As Creeper or not. | ||
| </ | </ | ||
| - | ==== Post-Gameload | + | ==== Post unit runtime scripts==== | 
| - | < | + | < | 
| - | <tabbox Tab2> | + | Don't touch this. When PAC Mode is on, this script creates a button to select all [[cw4: | 
| - | <tabbox Tab3> | + | |
| </ | </ | ||
| + | ---- | ||
| <hidden Bonus Lore> | <hidden Bonus Lore> | ||
| Line 41: | Line 51: | ||
| With this success, <color # | With this success, <color # | ||
| </ | </ | ||
| - | [[http:// | + | |
| + | ---- | ||
| + | |||
| + | [[http:// | ||
| < | < | ||
| < | < | ||