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| cw4:info:creeper_plus_plus [2020/12/25 14:32] – created Grabz | cw4:info:creeper_plus_plus [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| - | [{{ creeper_plus_plus_ui.png|Screenshot 1. Creeper++ UI in the middle top of the screen. This screenshot indicates a current Creeper++ multiplier of 1x, with 20x being the maximum, and 5 minutes until the next strength increase. At 10x, [[Nullifier|Nullifiers]] stop working.}}] | + | [{{ creeper_plus_plus_ui.png| |
| - | [{{ creeper_plus_plus_editor.png|Screenshot 2. Creeper++ settings in the editor, in the Game tab.}}] | + | |
| - | ======Creeper++====== | + | |
| - | Creeper++ is an optional mission | + | |
| + | Screenshot 1. Creeper++ | ||
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| + | UI in the middle top of the screen. This screenshot indicates a current Creeper++ multiplier of 1x, with 20x being the maximum, and 5 minutes until the next strength increase. At 10x, [[Nullifier|Nullifiers]] stop working.}}][{{ creeper_plus_plus_editor.png|Screenshot 2. Creeper++ settings in the editor, in the Game tab.}}] | ||
| + | ====== Creeper++ ====== | ||
| + | |||
| + | Creeper++ is a set of optional mission | ||
| + | * [[Emitter|Emitter]] payload is multiplied by the Creeper++ level. | ||
| + | * [[Breeder|Breeder terrain]] rate and max is multiplied by the Creeper++ level. | ||
| + | * Creeper | ||
| + | * Void height is divided by the Creeper++ level. | ||
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| + | Creeper++ adds time based scaling to creeper threats; note that because | ||
| In order to enable Creeper++, the map creator must change //Creeper++ Time// from 0 to a different value that indicates the interval between Emitter strength increases (Screenshot 2). After the initial delay elapses, indicated by the //Creeper++ Grace// setting, Creeper++ will start. | In order to enable Creeper++, the map creator must change //Creeper++ Time// from 0 to a different value that indicates the interval between Emitter strength increases (Screenshot 2). After the initial delay elapses, indicated by the //Creeper++ Grace// setting, Creeper++ will start. | ||
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| Creeper++ always starts at 1x, and each strength increase increments the multiplier by 1. The maximum multiplier Emitters will reach is indicated by the //Creeper++ Max// setting. | Creeper++ always starts at 1x, and each strength increase increments the multiplier by 1. The maximum multiplier Emitters will reach is indicated by the //Creeper++ Max// setting. | ||
| - | Lastly, the //Creeper++ Null Off// setting can be set, which indicates the Creeper++ multiplier that must be reached for the player' | + | Lastly, the //Creeper++ Null Off// setting can be set, which indicates the Creeper++ multiplier that must be reached for the player' |
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