User Tools

Site Tools


cwnext:wishlist

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
cwnext:wishlist [2017/09/22 18:22] – added custom units suggestion stdoutcwnext:wishlist [2025/02/14 14:57] (current) – external edit 127.0.0.1
Line 57: Line 57:
   * 4RPL debugger: a build-in debugger for code inspection, which would be faster and easier to use than a 3rd party program.   * 4RPL debugger: a build-in debugger for code inspection, which would be faster and easier to use than a 3rd party program.
     * GM: Your PRPL debugger is the kind of thing you meant, kajacx?     * GM: Your PRPL debugger is the kind of thing you meant, kajacx?
-    * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy. +  * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy. 
-  +  * No more pixel/cell coordinates madness, just use the cell coordinates for everything, 1 cell = 1 field tile. 
 +  *TLFP: Opening power/energy to be produced in 4RPL
 ---- ----
  
Line 110: Line 111:
       * Unit that shoots creeper a-la plasma bugs (Starship Troopers)        * Unit that shoots creeper a-la plasma bugs (Starship Troopers) 
       * Thumper enemy. If there is any creeper near the thumper when it thumps, then the creeper will move away from the thumper as a wave.       * Thumper enemy. If there is any creeper near the thumper when it thumps, then the creeper will move away from the thumper as a wave.
-      * Phantoms from CW2 +      * Phantoms from CW2. Goes through terrain. A good enemy for underground maps (If that ever becomes a thing) 
 +  * stdout: cool end-game CW1 style graphs showing creeper generation, energy usage, etc. 
 +  * stdout: Game saves all actions player takes, allows to save and export a "Instant Reply" movie that can be watched. Domonik, EA and AK could share their playthroughs via the forums. 
 +  * Suggestions for new player units 
 +    * Packet Factory/Packet Lathe: Uses Energy (Not Packets) and creates packets from the energy. Expensive to build and cannot move.
 ---- ----
  
Line 130: Line 134:
       * Also thumbnail, in case it was uploaded with invisible units shown, custom UI visible, etc       * Also thumbnail, in case it was uploaded with invisible units shown, custom UI visible, etc
   * Menu/Advanced/Extract Map Resources - this would create an editor folder with the relevant map, images, and scripts.   * Menu/Advanced/Extract Map Resources - this would create an editor folder with the relevant map, images, and scripts.
-   +  * Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik. 
 +   * A way to check what counts for victory in the editor. Maybe a red/yellow/green floating icon in edit mode - red counts, yellow doesn't, green is friendly.
  
 ---- ----
Line 139: Line 144:
   * Will fly units be damaged if they fly through high altitude creeper?   * Will fly units be damaged if they fly through high altitude creeper?
     * Will players be able to set flight height of units?     * Will players be able to set flight height of units?
-  * How will custom unit graphics be specified w/o bloating save files?+  * How will custom unit graphics be specified w/o bloating save files.
   * Is the Creeper sim running on a GPU?   * Is the Creeper sim running on a GPU?
 +    * A: No, push delays make it worse rather than better.
   * Talking about game file sizes.    * Talking about game file sizes. 
     * How large can we expect the files for customs map to be?     * How large can we expect the files for customs map to be?
     * Is it big enough to matter to most of us for up/download?     * Is it big enough to matter to most of us for up/download?
   * Game requirements? I oddly remember you saying similar to PF.    * Game requirements? I oddly remember you saying similar to PF. 
cwnext/wishlist.1506104525.txt.gz · Last modified: 2025/02/14 14:56 (external edit)