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| cwnext:wishlist [2017/09/22 18:22] – formatting fix stdout | cwnext:wishlist [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| * GM: Your PRPL debugger is the kind of thing you meant, kajacx? | * GM: Your PRPL debugger is the kind of thing you meant, kajacx? | ||
| * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy. | * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy. | ||
| - | | + | |
| + | *TLFP: Opening power/ | ||
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| * Unit that shoots creeper a-la plasma bugs (Starship Troopers) | * Unit that shoots creeper a-la plasma bugs (Starship Troopers) | ||
| * Thumper enemy. If there is any creeper near the thumper when it thumps, then the creeper will move away from the thumper as a wave. | * Thumper enemy. If there is any creeper near the thumper when it thumps, then the creeper will move away from the thumper as a wave. | ||
| - | * Phantoms from CW2 | + | * Phantoms from CW2. Goes through terrain. A good enemy for underground maps (If that ever becomes a thing) |
| + | * stdout: cool end-game CW1 style graphs showing creeper generation, energy usage, etc. | ||
| + | * stdout: Game saves all actions player takes, allows to save and export a " | ||
| + | * Suggestions for new player units | ||
| + | * Packet Factory/ | ||
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| * Also thumbnail, in case it was uploaded with invisible units shown, custom UI visible, etc | * Also thumbnail, in case it was uploaded with invisible units shown, custom UI visible, etc | ||
| * Menu/ | * Menu/ | ||
| - | + | * Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik. | |
| + | * A way to check what counts for victory in the editor. Maybe a red/ | ||
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| * Will fly units be damaged if they fly through high altitude creeper? | * Will fly units be damaged if they fly through high altitude creeper? | ||
| * Will players be able to set flight height of units? | * Will players be able to set flight height of units? | ||
| - | * How will custom unit graphics be specified w/o bloating save files? | + | * How will custom unit graphics be specified w/o bloating save files. |
| * Is the Creeper sim running on a GPU? | * Is the Creeper sim running on a GPU? | ||
| + | * A: No, push delays make it worse rather than better. | ||
| * Talking about game file sizes. | * Talking about game file sizes. | ||
| * How large can we expect the files for customs map to be? | * How large can we expect the files for customs map to be? | ||
| * Is it big enough to matter to most of us for up/ | * Is it big enough to matter to most of us for up/ | ||
| * Game requirements? | * Game requirements? | ||