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cwnext:wishlist [2017/09/27 01:19] – couple new suggestions stdout | cwnext:wishlist [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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* GM: Your PRPL debugger is the kind of thing you meant, kajacx? | * GM: Your PRPL debugger is the kind of thing you meant, kajacx? | ||
* stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy. | * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy. | ||
- | | + | |
+ | *TLFP: Opening power/ | ||
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* Unit that shoots creeper a-la plasma bugs (Starship Troopers) | * Unit that shoots creeper a-la plasma bugs (Starship Troopers) | ||
* Thumper enemy. If there is any creeper near the thumper when it thumps, then the creeper will move away from the thumper as a wave. | * Thumper enemy. If there is any creeper near the thumper when it thumps, then the creeper will move away from the thumper as a wave. | ||
- | * Phantoms from CW2 | + | * Phantoms from CW2. Goes through terrain. A good enemy for underground maps (If that ever becomes a thing) |
* stdout: cool end-game CW1 style graphs showing creeper generation, energy usage, etc. | * stdout: cool end-game CW1 style graphs showing creeper generation, energy usage, etc. | ||
* stdout: Game saves all actions player takes, allows to save and export a " | * stdout: Game saves all actions player takes, allows to save and export a " | ||
+ | * Suggestions for new player units | ||
+ | * Packet Factory/ | ||
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* Menu/ | * Menu/ | ||
* Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik. | * Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik. | ||
- | + | * A way to check what counts for victory in the editor. Maybe a red/ | |
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