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cwnext:wishlist [2017/11/02 20:33] – added request for the cancelation of pixel coordinates kajacxcwnext:wishlist [2025/02/14 14:57] (current) – external edit 127.0.0.1
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   * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy.   * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy.
   * No more pixel/cell coordinates madness, just use the cell coordinates for everything, 1 cell = 1 field tile.   * No more pixel/cell coordinates madness, just use the cell coordinates for everything, 1 cell = 1 field tile.
-  +  *TLFP: Opening power/energy to be produced in 4RPL
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   * Menu/Advanced/Extract Map Resources - this would create an editor folder with the relevant map, images, and scripts.   * Menu/Advanced/Extract Map Resources - this would create an editor folder with the relevant map, images, and scripts.
   * Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik.   * Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik.
-   +   * A way to check what counts for victory in the editor. Maybe a red/yellow/green floating icon in edit mode - red counts, yellow doesn't, green is friendly.
  
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cwnext/wishlist.1509654800.txt.gz · Last modified: 2025/02/14 14:56 (external edit)