This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
cwnext:wishlist [2017/11/02 20:33] – added request for the cancelation of pixel coordinates kajacx | cwnext:wishlist [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 59: | Line 59: | ||
* stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy. | * stdout: Consider allowing map maker to create custom units like ParticleFleet. Units would have modules that can be placed. Blaster, Mortar, AC Sprayer, shield, etc. Example unit might carry 3 blasters, one mortar, and a beam. A energy storing module would be super handy. | ||
* No more pixel/cell coordinates madness, just use the cell coordinates for everything, 1 cell = 1 field tile. | * No more pixel/cell coordinates madness, just use the cell coordinates for everything, 1 cell = 1 field tile. | ||
- | | + | |
---- | ---- | ||
Line 135: | Line 135: | ||
* Menu/ | * Menu/ | ||
* Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik. | * Separate the text overlay for stacked enemy structures so they can all be seen (like when an emitter and a spore tower occupy the same place. In CW3 you can not read all the different texts.) Suggested by Domonik. | ||
- | + | * A way to check what counts for victory in the editor. Maybe a red/ | |
---- | ---- |