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ixe:controller:cannon [2025/02/27 15:17] – virgilw | ixe:controller:cannon [2025/02/27 15:25] (current) – virgilw | ||
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:Damage to each pixel of living digitalis per shot (damage is always inflicted in a 5x5 pixel square centered on the point of impact, regardless of shot_damage_count or shot_damage_distance) | :Damage to each pixel of living digitalis per shot (damage is always inflicted in a 5x5 pixel square centered on the point of impact, regardless of shot_damage_count or shot_damage_distance) | ||
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- | :FIXME | + | :0 Means for the cannon shot to not hit any physics colliders. 1 or 2 specify which type pf colliders to hit. The " |
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- | :FIXME | + | :The amount of internal health damage to do to a unit when a shot hits a collider. |
+ | ? | ||
+ | :If the cannon is enabled. | ||
+ | ? | ||
+ | :The preferred order to look for enemy targets. 0 or 1 for Creeper or Digitalis respectively. |