This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| ixe:controller:cannon [2025/02/27 15:17] – virgilw | ixe:controller:cannon [2025/02/27 15:25] (current) – virgilw | ||
|---|---|---|---|
| Line 32: | Line 32: | ||
| :Damage to each pixel of living digitalis per shot (damage is always inflicted in a 5x5 pixel square centered on the point of impact, regardless of shot_damage_count or shot_damage_distance) | :Damage to each pixel of living digitalis per shot (damage is always inflicted in a 5x5 pixel square centered on the point of impact, regardless of shot_damage_count or shot_damage_distance) | ||
| ? | ? | ||
| - | :FIXME | + | :0 Means for the cannon shot to not hit any physics colliders. 1 or 2 specify which type pf colliders to hit. The " |
| ? | ? | ||
| - | :FIXME | + | :The amount of internal health damage to do to a unit when a shot hits a collider. |
| + | ? | ||
| + | :If the cannon is enabled. | ||
| + | ? | ||
| + | :The preferred order to look for enemy targets. 0 or 1 for Creeper or Digitalis respectively. | ||