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ixe:features:units:cannon [2024/12/05 00:59] – created Fireswamp | ixe:features:units:cannon [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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{{ unit_cannon.png | {{ unit_cannon.png | ||
- | The Cannon is a ship part that can attack creeper, digitalis and bots. | + | The Cannon is a ship part that can attack creeper, digitalis and [[bot|bots]]. |
===== Unit Stats ===== | ===== Unit Stats ===== | ||
+ | Cannons require line of sight to a target in addition to the target needing to be in range. | ||
+ | |||
+ | A single cannon shot uses 0.1 ammo and does 2 damage per tile to up to 18 tiles within a range of 7 of the tile the cannon hit. These 18 tiles are chosen as the closest tiles with creeper on them to the hit tile. | ||
+ | |||
| ^ 0 Gems ^ 1 Gems ^ 2 Gems ^ 3 Gems ^ 4 Gems ^ 5 Gems ^ | | ^ 0 Gems ^ 1 Gems ^ 2 Gems ^ 3 Gems ^ 4 Gems ^ 5 Gems ^ | ||
^ Range | 54 | 57 | 60 | 63 | 66 | 69 | | ^ Range | 54 | 57 | 60 | 63 | 66 | 69 | | ||
^ Fire Delay | 10 | 9 | 8 | 7 | 6 | 5 | | ^ Fire Delay | 10 | 9 | 8 | 7 | 6 | 5 | | ||
^ Maximum Damage per Second | 108 | 120 | 135 | 154 | 180 | 216 | | ^ Maximum Damage per Second | 108 | 120 | 135 | 154 | 180 | 216 | | ||
- | + | ^ Energy Usage per Second | 0.3 | 0.333 | 0.375 | 0.429 | 0.5 | 0.6 | | |
- | Cannons require line of sight to a target in addition to the target needing to be in range. If there is a bot in range and line of sight to the cannon, the cannon will target the closest bot to itself. | + | |
- | + | ||
- | A single cannon shot does 2 damage per tile to up to 18 tiles within a range of 7 of the tile the cannon hit. These 18 tiles are chosen as the closest tiles with creeper on them to the hit tile. | + | |
Default bots have 10 health and a default cannon does 1 damage per shot to bots. These shots can miss though so 10 shots might not be enough to take down a bot. | Default bots have 10 health and a default cannon does 1 damage per shot to bots. These shots can miss though so 10 shots might not be enough to take down a bot. | ||
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The Cannon is the most versatile part in the players arsenal and is capable of helping against most threats. | The Cannon is the most versatile part in the players arsenal and is capable of helping against most threats. | ||
- | Cannons are the most effective part at dealing with [[bot|bots]] as each cannon is capable of killing default bots in seconds. Any force without cannons is vulnerable to even a low number of bots; any formation that could be attacked by bots should have cannons mixed in to prevent this. | + | Cannons are the most effective part at dealing with bots as each cannon is capable of killing default bots in seconds. Any force without cannons is vulnerable to even a low number of bots; any formation that could be attacked by bots should have cannons mixed in to prevent this. |
Cannons and rockets go well together, the cannon can keep the rocket safe against bots and low density creeper, while the rocket can target the high density creeper to prevent the cannon from getting overwhelmed. | Cannons and rockets go well together, the cannon can keep the rocket safe against bots and low density creeper, while the rocket can target the high density creeper to prevent the cannon from getting overwhelmed. |