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ixe:features:units:coilship [2024/12/05 07:53] – created Grabz | ixe:features:units:coilship [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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===== Unit Stats ===== | ===== Unit Stats ===== | ||
- | * Requires | + | * Requires |
- | * Fits in a box of 35 by 22 terrain pixels. | + | * Stores up to 25 energy worth of ammo. |
+ | * Fits in a box of 18 by 12 terrain pixels. | ||
* Equipped with: | * Equipped with: | ||
* 1x Phantom Beam | * 1x Phantom Beam | ||
+ | |||
+ | ===== Phantom Beam Stats ===== | ||
+ | | ^ 0 Gems ^ 1 Gems ^ 2 Gems ^ 3 Gems ^ 4 Gems ^ 5 Gems ^ | ||
+ | ^ Range | 100 | 109 | 118 | 127 | 136 | 145 | | ||
+ | |||
+ | * Deals 1 damage per second to phantoms in range. | ||
+ | * Uses 6 energy per second to shoot all phantoms in range. | ||
+ | |||
+ | Default phantoms have 2 health and travel at 1 terrain tile per frame, so a single phantom beam requires phantoms to be in range for 2 seconds or 60 terrain tiles to destroy them. | ||
===== Unit Usage ===== | ===== Unit Usage ===== | ||
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<hidden Story Unlock> | <hidden Story Unlock> | ||
- | (Story mission that unlocks | + | 2 Coilships can be unlocked by collecting |
</ | </ | ||
<hidden Unit JSON> | <hidden Unit JSON> | ||
- | (Unit JSON) | + | <code javascript> |
+ | { | ||
+ | " | ||
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</ | </ | ||
\\ | \\ | ||
{{page> | {{page> |