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ixe:features:units:defender

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ixe:features:units:defender [2024/12/05 07:40] – editorial pass Grabzixe:features:units:defender [2025/02/14 14:57] (current) – external edit 127.0.0.1
Line 21: Line 21:
  
 <hidden Story Unlock> <hidden Story Unlock>
-(Story mission that unlocks the unit)+You start the campaign with 1 Defender available and receive a second at the start of Alcance: Purpose (Mission 2). 
 + 
 +2 more Defenders can be unlocked by collecting the top left and bottom left tech modules (1 each) on Mirfak: Looking Up (Mission 5). 
 + 
 +The fifth and last Defender can be unlocked by collecting the leftmost tech module on Orionis: Ephemeral (Mission 7).
 </hidden> </hidden>
  
 <hidden Unit JSON> <hidden Unit JSON>
-(Unit JSON)+<code javascript>
 + "type": "unit", 
 + "displayname": "Defender", 
 + "permanentinventory": true, 
 + "cost": 1000, 
 + "image": "bodyNew.png", 
 + "position": [ 0, 0 ], 
 + "pivot": [ 0.5, 0.5 ], 
 + "maxammo": 25, 
 + "movable": true, 
 + "parts":
 +
 + "part": "$/weapon_cannon/weapon_cannon.json", 
 + "position": [ 3, -1 ] 
 + }, 
 + ], 
 + "controllers":
 + { "name": "ondestroy_sandexplosion"
 +
 +
 +</code>
 </hidden> </hidden>
  
 \\ \\
 {{page>navigation}} {{page>navigation}}
ixe/features/units/defender.1733384446.txt.gz · Last modified: 2025/02/14 14:56 (external edit)