User Tools

Site Tools


ixe:game:tips

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ixe:game:tips [2024/12/08 00:13] – Added Optimal Openings section Fireswampixe:game:tips [2025/02/14 14:57] (current) – external edit 127.0.0.1
Line 20: Line 20:
 Less economic openings may be needed if the enemy is aggressive enough to need defenses in the first 1-2 minutes of the map.  When building up your first set of units, do not let their total costs exceed 200 unless you have access to enough kirkium to make up the difference.  Also be aware to take into account supplying units with ammo and the potential for map elements like IXE cores can take some energy from your starting build. Less economic openings may be needed if the enemy is aggressive enough to need defenses in the first 1-2 minutes of the map.  When building up your first set of units, do not let their total costs exceed 200 unless you have access to enough kirkium to make up the difference.  Also be aware to take into account supplying units with ammo and the potential for map elements like IXE cores can take some energy from your starting build.
  
 +===== Just Win =====
 +On some maps it is possible to simply rush all of the objectives before the creeper has a chance to stop you.
 +Take the first demo mission as an example; instead of starting at the top of the map and fighting the creeper you can start in the water and just dig a path around the sand chamber to the remaining ixe core, no combat ships necessary.
 +
 +Let the map play without any intervention and see where the creeper lands by about 1 minute in.  If you see a path to all objectives that is not blocked by creeper, and you think you can terraform that path open in that time, restart the map and try it.  Don't build reactors if you plan to win before 2 minutes; spend your starting energy on diggers to perform all the necessary terraforming as quickly as possible.
 +
 +==== Shield Dropping ====
 +{{ :ixe:game:tricks_shield_drop.png?nolink&200|}}
 +By default, all collect objectives have physics and are affected by gravity, while IXE cores have physics and are affected by creeper flow.  This can be abused, because shields do not have collision physics, but do affect creeper flow.  So if you dig a pit underneath an objective with a shield on top, the objective often just falls through the shield where it can be isolated from the creeper.  Note that bots can stop you by bypassing and destroying your shields.
 +
 +The most consistent setup for pulling this off is to dig a hole underneath the objective you want to drop but leave the top 1-3 layers of land untouched.  Right beneath the untouched land, make a couple layers of shields and once those are done, terraform out the top layers of land.  The objective should (hopefully) fall into your newly dug pit where the creeper can't stop your packets from reaching it.
 +
 +==== Spawn Sniping ====
 +Objectives are often placed in the same chamber as strong emitters or breeder pools so you have to fight to them on that map.  However, those chambers often take a few seconds or even a minute to fill up with creeper.  It takes less than 4 seconds to spawn your Apex Ship in a cavern and send out enough packets to activate objectives.  This can clear out what is often the hardest objective on a map in less than 5 seconds.  Note that you need to activate all IXE cores simultaneously, so if there are other IXE cores in a different chamber, you only have 30 seconds to find a way to activate them.
ixe/game/tips.1733616821.txt.gz · Last modified: 2025/02/14 14:56 (external edit)