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ixe:game:tips [2024/12/08 00:13] – Added Optimal Openings section Fireswamp | ixe:game:tips [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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Less economic openings may be needed if the enemy is aggressive enough to need defenses in the first 1-2 minutes of the map. When building up your first set of units, do not let their total costs exceed 200 unless you have access to enough kirkium to make up the difference. | Less economic openings may be needed if the enemy is aggressive enough to need defenses in the first 1-2 minutes of the map. When building up your first set of units, do not let their total costs exceed 200 unless you have access to enough kirkium to make up the difference. | ||
+ | ===== Just Win ===== | ||
+ | On some maps it is possible to simply rush all of the objectives before the creeper has a chance to stop you. | ||
+ | Take the first demo mission as an example; instead of starting at the top of the map and fighting the creeper you can start in the water and just dig a path around the sand chamber to the remaining ixe core, no combat ships necessary. | ||
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+ | Let the map play without any intervention and see where the creeper lands by about 1 minute in. If you see a path to all objectives that is not blocked by creeper, and you think you can terraform that path open in that time, restart the map and try it. Don't build reactors if you plan to win before 2 minutes; spend your starting energy on diggers to perform all the necessary terraforming as quickly as possible. | ||
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+ | ==== Shield Dropping ==== | ||
+ | {{ : | ||
+ | By default, all collect objectives have physics and are affected by gravity, while IXE cores have physics and are affected by creeper flow. This can be abused, because shields do not have collision physics, but do affect creeper flow. So if you dig a pit underneath an objective with a shield on top, the objective often just falls through the shield where it can be isolated from the creeper. | ||
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+ | The most consistent setup for pulling this off is to dig a hole underneath the objective you want to drop but leave the top 1-3 layers of land untouched. | ||
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+ | ==== Spawn Sniping ==== | ||
+ | Objectives are often placed in the same chamber as strong emitters or breeder pools so you have to fight to them on that map. However, those chambers often take a few seconds or even a minute to fill up with creeper. |