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ixe:mapmaking:editor:controls [2024/12/10 07:16] – Grabz | ixe:mapmaking:editor:controls [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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* PHYSICS GRAVITY controls the gravity of physics objects in the level. | * PHYSICS GRAVITY controls the gravity of physics objects in the level. | ||
* SAND GRAVITY controls how fast sands will fall. | * SAND GRAVITY controls how fast sands will fall. | ||
- | * SAND SUPPORT MIN controls the minimum number of tiles needed to prevent | + | * SAND SUPPORT MIN controls the minimum number of tiles needed to prevent |
===== C/AC Breeder Type ===== | ===== C/AC Breeder Type ===== | ||
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AMT controls the amount of creeper to remove (in case of Absorber) or spawn (in case of others) per game frame (a second is 30 frames). MAX will not add more creeper if the amount on top already exceeds this maximum. ON/OFF declare the duty cycle of the action, for example by default breeder is enabled for 45 frames then disabled for 90 frames and repeat. | AMT controls the amount of creeper to remove (in case of Absorber) or spawn (in case of others) per game frame (a second is 30 frames). MAX will not add more creeper if the amount on top already exceeds this maximum. ON/OFF declare the duty cycle of the action, for example by default breeder is enabled for 45 frames then disabled for 90 frames and repeat. | ||
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+ | ===== Control Buttons ===== | ||
+ | * FOG OF WAR gives the level a fog of war. A unit with the JSON property " | ||
+ | * SAND INTERACTIONS PANEL enables or disables the Interactions element of the top right UI panel. | ||
+ | * TERRAFORMING ENABLED enables or disables the players ability to give terraforming orders, including placing shields. | ||
+ | * SHIELDS ENABLED enables or disables the players ability to give terraforming orders to make shields. | ||
===== Objectives ===== | ===== Objectives ===== | ||
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And then change the objective_type parameter: \\ | And then change the objective_type parameter: \\ | ||
{{ mapeditor_guide_unitsettings2.png }} | {{ mapeditor_guide_unitsettings2.png }} | ||
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+ | ==== How Mission Objectives Trigger a Victory ==== | ||
+ | For a map to be completed, all required objectives need to be fulfilled and at least one needs to be achieved. | ||
+ | |||
+ | The IRPL call AwardMissionComplete overrides all of this and grants the mission victory regardless of mission settings. |