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prpl:addgameeventatcell

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prpl:addgameeventatcell [2016/12/02 23:34] – external edit 127.0.0.1prpl:addgameeventatcell [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ^Arguments^Result^Notation^ ^Arguments^Result^Notation^
-| | | [ - ] |+|int string Int Int Int | | [Int String Int Int Int - ] |
  
  
 === Description === === Description ===
 +
 +Arg.1 Sets color of event tag. 3=red, 2=green, 1=blue, 0=Grey. (There may be more colors)
 +
 +Arg.2 Sets the text of event tag.
 + 
 +Arg.3 X Coordinate of where line should point 
 +
 +Arg.4 Y Coordinate of where line should point 
 +
 +Arg.5 Amount of time line pointer should be shown (In Frames) 
  
 === Examples === === Examples ===
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  s1 = GetStringFromStack();   s1 = GetStringFromStack(); 
  i1 = GetIntFromStack();   i1 = GetIntFromStack(); 
 +
 +
 +AddGameEventAtCell(3 "YA LIKE JAZZ?" 237 287 30)
 +#Makes a red GameEvent that says "YA LIKE JAZZ?" at coords 237 287 that will have a line be shown for 30 Frames(1 Second).
    
 </code> </code>
  
prpl/addgameeventatcell.1480721640.txt.gz · Last modified: 2025/02/14 14:56 (external edit)