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| prpl:gettechavailability [2016/12/02 23:34] – external edit 127.0.0.1 | prpl:gettechavailability [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| - | ===== | + | ===== |
| ^Arguments^Result^Notation^ | ^Arguments^Result^Notation^ | ||
| - | | | | [ - ] | | + | | Tech number |
| === Description === | === Description === | ||
| + | Get whether a certain tech is available. Tech numbers go by row, down the panel. | ||
| + | |||
| + | I.e.: | ||
| + | ^Left^Right^ | ||
| + | |0|1| | ||
| + | |2|3| | ||
| + | |4|5| | ||
| + | |6|7| | ||
| + | |8|9| | ||
| + | |10|11| | ||
| === Examples === | === Examples === | ||
| - | < | + | < |
| - | stack.Push(new Data(0)); | + | 8 4 do |
| - | stack.Push(new Data(GameSpace.instance.techAvailable[i1] ? 1 : 0)); | + | I GetTechAvailablity Trace #Trace the availability of the blue techs. |
| - | + | loop | |
| </ | </ | ||