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| prpl:setshipthrustmultiplier [2016/12/02 23:34] – external edit 127.0.0.1 | prpl:setshipthrustmultiplier [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| - | <- [[.: | + | <- [[.: |
| - | ===== | + | ===== |
| ^Arguments^Result^Notation^ | ^Arguments^Result^Notation^ | ||
| - | | | | [ - ] | | + | | Ship UID, Thrust Multiplier |
| === Description === | === Description === | ||
| + | Thrust multiplier is a float number saying how much faster the ship is going. 1 is normal speed, 2 is 2 times faster, 0.5 is half the speed, etc. | ||
| + | |||
| + | When set to 0, the ship will stop moving (it can still rotate normally). However, when set to a negative number, the ship will move in opposite direction than desired, even going off map, so be careful when you set this as a result of some calculation. | ||
| + | |||
| + | This does not affect rotation speed whatsoever, only movement speed. | ||
| + | |||
| + | == See Also == | ||
| + | [[.: | ||
| === Examples === | === Examples === | ||
| - | < | + | < |
| + | <-shipId 2 SetShipThrustMultiplier # make ship go 2x faster | ||
| + | <-shipId 0.5 SetShipThrustMultiplier # make ship go 2x slower | ||
| + | <-shipId -1 SetShipThrustMultiplier # if you want that 1 star rating on your map | ||
| + | <-shipId 0 SetShipThrustMultiplier # if you want to create a station | ||
| + | <-shipId -99999 SetShipThrustMultiplier# | ||
| + | #Also helps for that one star rating. | ||
| + | </ | ||