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<- CRPL reference <- Digitalis Commands
| Arguments | Result | Notation |
|---|---|---|
| X, Y, Amt | x1 y1 f1 – |
Sets Amt of Digitalis at coordinates. An Amt of 1 means full health Digitalis, and 0 means no Digitalis.
| Weapon | Radius | Amount |
|---|---|---|
| Blaster | 1 | .52 |
| Mortar | 3 | .52 |
| Strafer | 2 | .35 |
| Bertha | 10 | .7 |
Note: blasters will not injure digitalis that is uphill ever.
#This function takes four arguments, a centre, then a range, then an amount.
:damageDigitalis
#Load up the arguments.
->amount ->r ->y0 ->x0
#Optimization: precalculate r^2.
<-r dup mul ->r2
#Consider a radius shaped box about the origin.
<-r 1 add 0 <-r sub do
<-r 1 add 0 <-r sub do
#Cull squares in the box not in the circle.
I dup mul j dup mul add <-r2 lte if
#Translate to our site of action.
I <-x0 add J <-x0 add dup2
#DAMAGE!
GetDigitalis <-amount sub SetDigitalis
endif
Loop
Loop
CurrentY 2 add CurrentY 1 sub do
CurrentX 2 add CurrentX 1 sub do
I J true SetDigitalisGrowth
I J 1 SetDigitalis
Loop
Loop