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There are several ways victory on a map can be achieved. Usually this is determined by the map maker. It is displayed in the for the map.
The list of victory conditions are:
When an enemy unit is destroyed, a Power Zone (PZ) is left in its place. The power zone is ( rationale).
When a structure is built on, or a unit is placed on a PZ, Special benefits accrue to that object. This is a summation of these effects:
| Object | Rate Effect | Distance Effect | Other effect |
|---|---|---|---|
| Structures | |||
| Collector | |||
| Relay | |||
| Reactor | |||
| Shield | |||
| Ore Mine | |||
| Siphon | |||
| Terp | |||
| Guppy | |||
| Weapons | |||
| Cannon | |||
| Mortar | |||
| Strafer | |||
| Bomber | |||
| Nullifier | |||
| Sprayer | |||
| Sniper | |||
| Titans | |||
| Forge | |||
| Bertha | |||
| Orbital | |||
| Command Node | |||