This is an old revision of the document!
There are several ways victory on a map can be achieved. Usually this is determined by the map maker. It is displayed in the for the map.
The list of victory conditions are:
When an enemy unit is destroyed, a Power Zone (PZ) is left in its place. The power zone is ( rationale).
When a structure is built on, or a unit is placed on a PZ, Special benefits accrue to that object. This is a summation of these effects:
| Object | Rate | Range | Other |
|---|---|---|---|
| Structures | |||
| Collector | 3x | 3x connection range to all units | |
| Relay | 2x connection range to other relays | ||
| Reactor | 10x energy | ||
| Shield | 2x | ||
| Ore Mine | |||
| Siphon | |||
| Terp | 3x | 2x | 1/3 energy/cell |
| Guppy | 2x storage, 2x request rate, 3x move speed | ||
| Weapons | |||
| Cannon | 4x | 2x | 2/5 ammo/shot |
| Mortar | 3x | 2x | 1/3 ammo/shot |
| Strafer | 2x | Double shot, 0.5x ammo/shot | |
| Bomber | 2x | 2x AC storage, 2x move speed, 2x turning rate, double shot, 2x ammo/shot | |
| Nullifier | 2x | ||
| Sprayer | 5x ? | 2x | |
| Sniper | 2x | 2x | 1/3 ammo/shot |
| Titans | |||
| Forge | |||
| Bertha | triple shot, 0.5 ammo/shot | ||
| Orbital | |||
| Command Node | 2x connection range to all units | ||