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| Command Node | Amount | # Upgrades | Upgrade Effect |
|---|---|---|---|
| Health | 8 | 0 | - |
| Heal rate per sec | 0.001 | 0 | - |
| Energy generation | 1.5 | 10 | +20% |
| Energy storage | 25 | ∞ | +50 |
| AC storage | 200 | ∞ | +100 |
| Packet speed | ∞ | +25% | |
| Connection range | 14.99 | 0 | (PZ gives 2x range) |
| Structure | Cost | Function | Capacity | Energy per sec | Health | Heal rate per sec | Amount of upgrades* | Upgrade effect | Power Zone effect |
|---|---|---|---|---|---|---|---|---|---|
| Collector | 5 | 0.3/109 energy/cell/sec (max 0.29(9) for 109 cells) connect (max 9.99 cells) | - | 0 | 0 | - | 10 | +20% energy | 3x range, 1.5x energy |
| Relay | 10 | longer (max 18.99 cells) and faster (2x) connection | - | 0 | 0 | - | 0 | - | 2x range |
| Reactor | 50 | 0.4 energy/sec | - | 0 | 0 | - | 10 | +20% energy | 10x energy |
| Shield | 75 | block Creeper | 30 | 1.5 | 0.75 | 0.0005 | 1 | - | 2x range, 2x strength |
| Ore mine | 25 | 0.9 ore/sec | - | 0 | 1.0 | 0.001 | 10 | +20% ore | - |
| Siphon | 5 | mine crystal energy | - | 0 | 1.0 | 0.001 | 0 | - | - |
| Terp | 60 | terraform | 30 | (2) | 0.1 | 0.001 | 3 | - | 3x speed, 2x range, 1/3x energy |
| Guppy | 25 | transport resources | 120 | 0 | 1.0 | 0.001 | 0 | - | 2x storage, 2x reload, 3x speed |
* See tables below for unit range, movement speed and their upgrades.
| Weapon | Cost | Ammo capacity | Ammo per shot | Health | Heal rate per sec | Max. damage per shot | Amount of upgrades* | Power Zone effect |
|---|---|---|---|---|---|---|---|---|
| Pulse Cannon | 25 | 10 | 0.25 | 1.5 | 0.001 | 12 | 3 | 4x rate, 2x range, 1/3x ammo per shot |
| Mortar | 40 | 15 | 3.0 | 2.0 | 0.001 | 161 | 3 | 3x rate, 2x range, 1/3x ammo per shot |
| Strafer | 50 | 50 | 0.5 | 1.0 | 0.001 | 8 | 3 | 2x rate, double shot, 0.5x ammo per shot |
| Bomber | 75 | 60 | 3.0 | 1.0 | 0.001 | 15 | 3 | 2x rate, 4x shot size, 4x ammo, 2x speed, double shot |
| Nullifier | 50 | 50 | 50.0 | 1.0 | 0.001 | kills all | 0 | 2x range |
| Sprayer | 50 | 50/100 | 1.0 | 1.5 | 0.001 | 5 | 3 | 2x rate, 2x range, faster reload |
| Beam | 20 | 20 | 5.0/sec/spore | 0.2 | 0.001 | 3 | |
|
| Sniper | 75 | 60 | 5.0 | 1.5 | 0.001 | 20 | 3 | 2x rate, 2x range, 0.4x ammo per shot |
* See tables below for fire rate, fire range, movement speed and their upgrades.
| Titan | Cost | Energy capacity | Ammo capacity | Energy usage | Health | Heal rate per sec | Max. damage per shot | Amount of upgrades | Upgrade effect | Power Zone effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Forge | 100 | 10 | ∞ | 5 | 0.001 | 10 | - | |||
| Big Bertha | 250 | - | 150 | 150 per shot | 20 | 0.001 | 30600 | 0 | - | triple shot, 0.5x ammo per shot |
| Thor | 500 | - | 3000 | 2 on left/right cannons, 100/200 on main cannons, 5 on sniper, 5/sec/spore on beam | 10 | 0.001 | 1100 per left/right cannon shot, 8760 per main cannon shot | - | - | - |
| Fire rate (shots/sec) | Upgrade Level | |||||
|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | |
| Terp | 1.00 | 1.11 | 1.25 | 1.43 | 1.66 | 2.00 |
| Pulse Cannon | 3.75 | 4.29 | 5.00 | 6.00 | 7.50 | 10.00 |
| Mortar | 0.33 | 0.38 | 0.43 | 0.50 | 0.60 | 0.75 |
| Strafer | 3.75 | 4.29 | 5.00 | 6.00 | 7.50 | 10.00 |
| Bomber | 0.60 | 0.67 | 0.75 | 0.86 | 1.00 | 1.20 |
| Sprayer | 3.00 | 3.33 | 3.75 | 4.29 | 5.00 | 6.00 |
| Sniper | 0.50 | 0.54 | 0.58 | 0.63 | 0.68 | 0.75 |
| Big Bertha | 0.09375 | 0.09375 | 0.09375 | 0.09375 | 0.09375 | 0.09375 |
| Range (cells) | Upgrade Level | |||||
|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | |
| Shield 1) | 10 | 10 | 10 | 10 | 10 | 10 |
| Terp | 17.9 | 19.9 | 21.9 | 23.9 | 25.9 | 27.9 |
| Pulse Cannon | 9 | 11 | 13 | 15 | 17 | 19 |
| Mortar | 13 | 15 | 17 | 19 | 21 | 23 |
| Nullifier | 9.9 | 9.9 | 9.9 | 9.9 | 9.9 | 9.9 |
| Sprayer | 13 | 15 | 17 | 19 | 21 | 23 |
| Beam | 22.9 | 24.9 | 26.9 | 28.9 | 30.9 | 32.9 |
| Sniper | 20 | 22 | 24 | 26 | 28 | 30 |
| Forge (radius black hole) | 25 | 25 | 25 | 25 | 25 | 25 |
| Movement speed (cells/sec) | Upgrade Level | |||||
|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | |
| Command Node | 2.25 | 3.00 | 3.75 | 4.50 | 5.25 | 6.00 |
| Moveable ground units | 2.25 | 3.00 | 3.75 | 4.50 | 5.25 | 6.00 |
| Guppy | 5.63 | 7.50 | 9.38 | 11.25 | 13.13 | 15.00 |
| Strafer | 7.50 | 8.63 | 9.75 | 10.88 | 12.00 | 13.13 |
| Bomber | 3.00 | 4.13 | 5.25 | 6.38 | 7.50 | 8.63 |