This is an old revision of the document!
⇐ Index
⇐ Custom CPACKs & Units
⇐ CPACK - VPAC Vertu Expansion
⇐ VPAC Wiki Page
VPAC CPACKs download location.
The code of this unit is tangled up in logic spaghetti and legacy code. It would benefit from peer-review to make it more stable and possibly more efficient. If you wish to check it out and obtain thoughts potentially worthy of action, contact me, Vertu, via the CW4 Discord in MapMakingChatter with an @ mention.
Add more images, allow Lancer to be selectable inside editor loadup, revisit ammo syphoning when firing at units under a shield (or even rework it), have nightmares of trying to find out why Stun Mode is unreliable in using the :Prioritize function.
The Quantum Lancer is an assault unit which can directly assault enemy units, towers, and some projectiles like Missiles from the Rocket Launcher. It also has a stun mode which has a lot more range and will stun the target unit as well as nearby units while also depleting their ammo. Additionally, vanilla shields are destroyed by this stun, including from the stun radius!
The Lancer must be created at the NEXUS which will need to recharge for a minute before being able to construct a new Lancer.
This does not seem to be intended}.
DEBUG}. Once the target has no ammo, the Lancer will deal direct damage.
It appears the targeting prioritization is very unreliable when the Lancer is set to stun.
The Lancer has smart targeting prioritization when told to target “ALL” and “Units Only”. The priority is as followed from highest to lowest:
Mirco-Rift, Nullifier, Sniper, Pylon, Shield
When none of these targets are in range, the Lancer will target the closest nonimpervious unit to it.
When the Lancer is not set to “ALL” or “Only Units”, it will strictly target only the specified type of target, allowing manual and strict control over what it shoots at. “Be Point Defense” is merely a whitelist of various projectiles the Lancer will target and ignore every other unit unlike the specific units in the choice widget.
The Lancer has to be reclaimed by that nanites within the Creeper once a Lancer is disabled and rendered dysfunctional. This takes a considerate amount of time and can only be done when not in a power deficit and the Lancer is in contact with Creeper.
However, it will always be better to allow the Lancer to repair itself than to manually reclaim it when it is low on health. Manually reclaiming (DESTROY button) still takes some time and the NEXUS takes time to prepare the construction of a Lancer before building it instantly while also having a minute build beam recharge time after making a Lancer. So when a Lancer is low on health, retreat it. They have more range than an unupgraded Sniper (not ERNed and there is no Weapon Range ERN port buff).
VPAC Note:
Only HARDCORE difficulty will have the Weapon Range ERN Port utilized.
Just know this only applies to VPAC maps made by Vertu.
VPAC CPACKs download location.
⇐ VPAC Wiki Page
⇐ CPACK - VPAC Vertu Expansion
⇐ Custom CPACKs & Units
⇐ Index