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The Air Sac is a peculiar Creeper construct which has heavily varying effectiveness. It is a cloud of Creep which can produce orbs of Creep. The cloud is shot down by missile launchers but can be too high for the missiles to reach. Snipers shoot the orbs, destroying their Creeper payload but can be overwhelmed by a swift volley of Creeper orbs (which are called “Glops” officially). So long as the Air Sac doesn't toss its orbs, it will accumulate a seemingly endless amount until the orbs touch terrain.
The Air Sac Fabricator is able to make these Air Sacs and most importantly, control them via an implanted control core. Using a neuro-network-like reinforcement structure, the Air Sac created by the fabricator is far more sturdy, over doubling the survivability of a fully repaired Air Sac. Upon fabrication, the created Air Sac is not immediately at full strength as the neuro-reinforcement needs time to “grow”.
CONFIRM) unlike the meager natural amount of 20.
CONFIRM) Does not need to be fully submerged in Creep to initially activate.
CONFIRM IT CAN BE CANCLED). Or in other words, “destroying” the fabricator manually requires time much like the Stash Base.
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