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ixe:features:units:coilship

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Coilship

The Coilship is the player's only defense against incoming phantoms and is therefore often one of the first things the player wants to construct to efficiently defend against this threat. There is no need to construct this ship if there are no Phantom Emitters to defeat.

Unit Stats

  • Requires —- Energy to construct.
  • Fits in a box of 35 by 22 terrain pixels.
  • Equipped with:
    • 1x Phantom Beam

Unit Usage

The Coilship shoots down incoming phantoms that enter the range of its Phantom Beam. There is no limit to how many phantoms will be targeted, but the ship will use increasingly more ammunition per beam deployed.

The ideal use of this ship is to keep it in range of other ships, shielding them like an umbrella. Just being in range of ships isn't enough - because it takes time to destroy a phantom, the Coilship wants to be positioned as close to the Phantom Emitters as possible, giving the beams time to work before phantoms can impact any ships.

Spoilers

Help Tab transcript

Help Tab transcript

The Coilship carries an experimental metaphasic defense weapon. Its sole purpose is to neutralize the phantoms emitted by some IXE structures.

Story Unlock

Story Unlock

(Story mission that unlocks the unit)

Unit JSON

Unit JSON

(Unit JSON)


ixe/features/units/coilship.1733385224.txt.gz · Last modified: 2025/02/14 14:56 (external edit)