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ixe:mapmaking:editor:map_editing2

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  • Start
  • Map Editing
  • Fields
  • Controls
  • Sand Definitions
  • Text
  • Units
  • Scripting
  • Save/Load

Second tab of the editor

Map Editing

Control buttons

  • NEW GROUND MAP will reset only sand terrain to a state where all ground below the sky is filled with Land, like how an editor map starts at the very beginning. Ctrl+Z to undo if needed.
  • CLEAR INVENTORY will remove all units assigned to the inventory.
  • SET INVENTORY 1/2/3 will pre-fill the inventory with a preset amount of ships. This will reset the inventory if you have already put things there, and you cannot quickly undo.
  • FOG OF WAR gives the level a fog of war. information needed on how to use this in a regular map
  • MOVE MAP will shift most elements on the map (sand, units, creeper) 1 pixel in the chosen direction. Ctrl+Z will undo.

Objectives

The MISSION REQUIREMENTS section sets what objectives are required for the map to be completed. All assigned objectives must be completed for the map to trigger a victory.

Most objectives require certain units to be removed from the level (IXE cores, items, etc.). Mapmakers are allowed to override defaults and configure various units to be needed to complete certain objectives. For example, a Survival Pod has a Objective Type of 3, that means it must be removed (through collection, for example), and if no units with this objective type remain present in the level, the Items Collected objective is completed. A mapmaker could for example give an Upgrade Gem the same objective type, and now they will also be required for this objective. An Objective Type of 0 will deassign this unit from any objective.

Objective How it works Technical explanation
IXE CORES DESTROYED The player must destroy all IXE Cores. A destruction of IXE Core means either the IXE Core is killed in a level (possible with some destructive sands), or when all remaining IXE Cores are charged, they will all self destruct. If no IXE Cores were ever present in the level, this objective cannot be completed and the map cannot be won if this objective is enabled. All units with objective type 1 must be removed from the level for this objective to be cleared.
INHIBITORS DESTROYED This objective is cleared when a Rift Inhibitor is destroyed. A Rift Inhibitor will also immediately charge (and therefore destroy) all IXE Cores in the level, clearing that objective as well. All units with objective type 2 must be removed from the level for this objective to be cleared.
ITEMS COLLECTED All special items in the level must be collected to win. By default, these are Info Cache, Tech Module and Hibernation Pod All units with objective type 3 must be removed from the level for this objective to be cleared.
EMITTERS DESTROYED All enemy emitters must be destroyed to win. This includes most enemy units but not all of them. All units with objective type 4 must be removed from the level for this objective to be cleared.
CREEPER ELIMINATED All enemy creeper must be cleared from the level.
SPECIALS DESTROYED Not achievable with default units; this objective can be used to specify a target unit that must be eliminated to win. All units with objective type 6 must be removed from the level for this objective to be cleared.
SCRIPT MISSION COMPLETE information needed information needed

Objective type of a unit can be altered by changing the unit settings. Select the unit in the editor, press the cog icon in the UI panel:
And then change the objective_type parameter:

ixe/mapmaking/editor/map_editing2.1733497381.txt.gz ยท Last modified: 2025/02/14 14:56 (external edit)