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~~DISCUSSION~~ <- Alpha List of Commands <-class link <-PRPL home <- Game 4 home
case STATEMENT.CREATEPARTICLE: i2 = GetIntFromStack(); //enemy i1 = GetIntFromStack(); //particle type f4 = GetFloatFromStack(); //Speed f3 = GetFloatFromStack(); //direction in degrees f2 = GetFloatFromStack(); //y f1 = GetFloatFromStack(); //x
Arguments | Result | Notation |
---|---|---|
six items on the stack | a particle | i1 i2 f4 f3 f2 f1 – |
Standard CRPL | x y direction speed type enemy createparticle |
Warp notation | createparticle (x y direction speed type enemy) |
ShowTraceLog
Same example in Warp notation:
showtracelog