<- PRPL reference <- Everything Else 2
| Arguments | Result | Notation |
|---|---|---|
| [ - ] |
i1 = GetIntFromStack(); {
stack.Push(new Data((int)(enemyPattern)); // 0=SINGLE
// 1=CHAIN
// 2=BOX
// 3=CENTI
// 4=BAR
// 5=WHEEL