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<- PRPL reference <- Everything Else 2
| Arguments | Result | Notation |
|---|---|---|
| [ - ] |
Vector3 wp2 = GameSpace.instance.mainCamera.ScreenToWorldPoint(Input.mousePosition); stack.Push(new Data((int)(wp2.x / (float)GameSpace.GRID_SIZE))); stack.Push(new Data((int)(wp2.y / (float)GameSpace.GRID_SIZE)));