<- PRPL reference <- Timers
| Arguments | Result | Notation |
|---|---|---|
| int | [ - int ] |
Gets the current value of timer 0. Timers are set to some value, and then decrease by 1 each game frame (even if the core is in a Delay).
if (GetTimer0 eq0)
trace(GetUpdateCount)
SetTimer0(30)
endif